The MMOG (Massively Multiplayer Online Games) market is an interesting one. Unlike most other forms of media, MMOGs are a service rather than a consumable product.
A normal game has a very predictable life-cycle: development, launch, patching, possible expansions and finally product retirement. Most software follows the same pattern. You buy a game, or piece of software, you expect to get some use out of it, and ultimately expect to buy the next latest-and-greatest version of it in a few years.
In fact, it’s the life-cycle for almost everything on this planet that’s consumed… except for the service industry.
The service industry is the ‘golden egg’ of modern civilisation. It’s the defining trait that splits a secondary industry from a tertiary industry. It’s the difference between selling someone the materials to make a house, and being the person that maintains the house, keeping it shiny and new, and adding new features as they become available.
Now, the service industry isn’t new. It popped up sometime after the industrial revolution when someone realised that there’s an awful lot of money to be made in monthly retainers. Rather than giving a man fish, rent him a fishing pole at a reasonable price — there’s a lot more money to be made in the long run.
Not only is there more money to be made but loyalty is also instilled. If it comes to the stage where you finally have to upgrade your house, you’re almost certainly going to stick with the guys that have looked after your house for all those years. Heck, your house might have weird, proprietary additions — like a custom waste disposal, or a funky-shaped swimming pool – that only these guys know how to maintain. They might not be cheap; but at least they get the job done… ish!
This brings me neatly onto Microsoft and Windows. Originally Windows was just another consumable software package. There were other competing operating systems, but in 1981 Microsoft secured a deal for its PC-DOS to be bundled with the new IBM PC. You know the rest of the story — the IBM PC shook the world, and Microsoft was along for the ride.
The sheer scale of the success of the IBM PC was unprecedented, and to capitalise on it, Windows was released in 1985 as a graphical addition to the already-predominant MS DOS. By 1990, Windows 3.1 was released, and Microsoft’s monopoly of the PC industry had begun. Windows 95 saw the release of Internet Explorer, and the beginning of a monopoly on the Internet browser market.
Scroll forward a few years to 2006 and Microsoft Windows is being used by 97% of all Internet users. That, if you weren’t quite sure yet, is a monopoly. That’s a 97% market share after 20 years of Windows releases. Every release confirmed its stranglehold on the industry. Every release tied its users further and further into the sweet embrace of Microsoft Windows. That’s the service industry — the soft, comfortable pair of shoes that you just can’t get rid of. It’s not a great pair, but damnit, they fit nicely and keep your feet kinda warm.
The problem is, monopolies are outlawed because they are ultimately very bad news for the consumer. A monopoly without suitable competition,can rest on its laurels and practically eliminate all technological progress. Occasionally a competitor will emerge, bringing a new, exciting development to the table — the incumbent simply buys them out, or copies the functionality. Innovation all but dries up; there’s no risk from outside to spur the market tyrants onwards. Your subscribers aren’t going anywhere. They have no where to go.
Which brings me neatly onto World of Warcraft. Will it ever lose its crown? Can it ever lose its crown?
As of April 2008, WoW had a 62% market share. Not quite as immense as Windows’ 97%, but remmeber that Blizzard have only been on the MMOG scene for 4 years. All of the original MMORPG developers — SOE, Turbine, Mythic and NCSoft — have had years of experience and can still only scrape a tiny, few-percent share of the market from Blizzard.
At 12 million subscribers, Blizzard have obviously done something right. They would have to do something monumentously wrong to lose the grip they now have on the MMOG industry. Their subscriber base positively salivates for each and every content patch that they unveil. WoW is the most played, and probably the most universally-adored (or hated!) game in the world.
It’s this kind of blind-faith in Blizzard and their total monopoly that has me very worried indeed for the future of the Massively Multiplayer market. WoW was hardly an innovation over the existing MMOG titles; it did not bring anything new to the table, but what it did bring to the table it did well. It is polished, and well-cared for. It has a fantastic community of devout, zealous followers and fans.
I am worried, then, that with Blizzard’s next-gen MMO they will fail to innovate the market sufficiently. I’m worried that they’ll play it safe and bring out another game which is evolutionary, rather than revolutionary. Surely they will look at Microsoft — a company that has learnt that revolutionary leaps in technology are notoriously hard to support — and take the boring route out.
Blizzard now have the resources — both money, and the developers — to create something that’s truly awesome. If they slam the brakes on and squeeze out the gaming equivalent of Windows ME I will be stupendously disappointed.
But being a WoW player myself, a woefully addicted and dedicated player, I’ll be hanging around until World of Warcraft XP is released anyway.
If you are interested in more MMORPG-related articles, you might like to read my ‘Life as a guild leader‘ blog.
Daniel Cassidy
Mar 13, 2009
WoW is an entertainment product. It competes with all other entertainment products. There is no monopoly. Your argument is void.
sebastian
Mar 13, 2009
What does it compete with?
Don’t try to be sensational without any substance!
Bryan
Mar 13, 2009
Although I’m not a MMO gamer (well, unless there are free trials or betas, ya know), I have enjoyed Blizzard games since Battle Chess, The Lost Vikings, and the original Warcraft. I do agree that it’s very possible they’ll catch the Microsoft malady, but their reputation up until now has suggested otherwise.
All of the games released in their three flagship game franchises…warcraft, diablo, and starcraft…have been critically acclaimed for setting new standards and just being amazing, polished games available to a broad audience. Blizzard is notorious for never hinting at a possible release date or even quarter or year. Instead, they say they’ll release the game “when it’s ready.” That is likely one of the main reasons their games turn out so well.
I realize that you’re talking more about the MMORPG realm than their other products, but I do think and sincerely hope that their approach to developing games will transfer over to the massively multiplayer world.
sebastian
Mar 13, 2009
Wow, Battle Chess and Lost Vikings; I bow down before thee! I think the first Blizzard title I played was the original Diablo.
I understand their previous titles have all been revolutionary — and as a devout addict, I have complete, unwavering faith that Blizzard’s next-gen MMO will be fantastic (much like Diablo 3 will be stunning, I am sure!)
But… then I take a step back and look at it objectively, with my knowledge of MMOs, and their history. It makes almost no sense to be revolutionary when it comes to MMOs. Many, many different games have tried it in the past — they’ve tried to garner huge subscription bases by listing their ‘awesome’ unique features… and then they’ve fallen on their faces, as their unique features were the ONLY features.
I would be thoroughly surprised if their next-gen MMO is revolutionary/groundbreaking in the same way that Warcraft 3 or Diablo 2 were.
I am well aware that playing WoW now is like playing a game from the late 90s (as that’s when it was originally developed!). I am worried that the next-gen MMO will not learn from story-telling techniques pioneered in HL2, COD4 or BioShock. I am worried that we won’t see ideas originally broached in Ultima Online 10 years ago, but were dropped because they were too risky, or hard to balance.
I’m just raising a few thoughts of mine; and thank you for doing the same!
Bryan
Mar 13, 2009
Great points and thanks for the reply. Most of my gamer friends are like me in their avoidance of the MMO’s so it’s always nice to see the thoughts of someone who cherishes them. It’s funny to me that I originally came here for Skywatch and ended up more interested in this article.
sebastian
Mar 13, 2009
I can only say I’m overwhelmingly glad that you didn’t come, look at the photo, say ‘That’s nice…’ and then leave!
I have many passions; gaming, and photography are two of the main ones, though
Ambles
Mar 13, 2009
I have never actually played anything remotely close to WoW… but for some reason I always smile adoringly whenever anyone brings it up… I guess I’m just glad for the reminder that nerds walk among us… plus, the knowledge that brining up this topic with a nerd will successfully obliterate any awkward silences.
P.S. If that speech is offensive, don’t be mad… you have to keep in mind that I have absolutely no idea what I’m talking about!
sebastian
Mar 13, 2009
*nods and smiles*
…
No, just kidding!
One of the things I love about my travels in the last few years is that they’ve mostly been to see fellow guild mates, around Europe. There’s something awesome about a mob of 10-15 geeks strolling around a city and really geeking it up. It’s a force to be reckoned with!
The future’s bright; the future’s GEEK! And I’m going to be right there in the thick of things!
Ambles
Mar 13, 2009
*smiles adoringly*
Did I mention I love geeks (not nerds? no? is that wrong?)
I am fairly convinced that all the “geeking it up” makes the world a better place!
sebastian
Mar 13, 2009
Stop trying to stand on the outside and look in!
Embrace the inner shawl-wearing geek! (No, definitely not nerds, they’re generally pale, spotty and antisocial.)
Daniel Cassidy
Mar 13, 2009
Windows has a monopoly because it’s a platform upon which other products are built. To be viable, a competitor needs to produce a compatible product, which is close to impossible both technically and legally. The only alternative is to obsolete Windows or otherwise make it irrelevant, which is of course what the web is doing, and is why Microsoft tried to control and proprietise the browser market.
WoW is not a platform. Nobody depends on WoW to do their work. To compete with WoW, you don’t have to be compatible; you don’t even need to make a similar product. You just need to make a product that’s more fun. A monopoly on entertainment is a logical impossibility, excepting police-state style scenarios.
Ambles
Mar 13, 2009
Hmmm… I guess that would make me a nerd then… Just kidding!
sebastian
Mar 13, 2009
Hehe, I appreciate your stickling, Daniel. But I’m not trying to liken WoW to an operating system, or a framework upon which other software is built.
WoW is much more. It’s a virtual world. While it only represents and mimics a tiny fraction of real life it is in fact a framework for people to live in. Perhaps not living in the entire definition of the word, but living enough that they can make friends, or meet their future wife, or even work and make real life money.
That’s what makes virtual worlds so dangerous, but also so awesome.
I would agree with you for any other consumable entertainment form — heck, that’s why I wrote about WoW, and not The Sims (which no doubt has a 90% market share on simulation games). WoW, as a virtual world — not as an adventure/roleplaying game — has a lot more meaning in today’s society than consumable popular games!
Daniel Cassidy
Mar 14, 2009
There’s some value in your comparison. But relationships formed in WoW can be moved outside the game, and the act of doing so will almost certainly enrich those relationships, assuming that the relationship has any basis other than shared interest in a computer game.
One day we will almost certainly see the advent of VR so convincing that living one’s entire life inside a virtual world becomes feasible, and even attractive, for the average person. Until that day, I don’t think we have anything to worry about.