Posts Tagged ‘Games’

Who plays in a raiding guild?

If you are more interested in the players found in hardcore guilds, you might find this article more interesting.

Following on from my article on who plays in hardcore guilds, I’m now going to discuss the kinds of players you will find in a normal, World of Warcraft raiding guild. I’ve discussed tips and tricks for pushing a raiding guild’s progress, and I’ve also touched on what it’s like being a guild leader of a raiding guild, but now I’m going to try and get inside the heads of raiders. Not the hardcore, very-little-going-on-in-real-life raiders — the normal raiders. The raiders with jobs, or lots of school work to do, or even kids to care for.

Normal raiders make up about 40% of WoW’s subscription base, so obviously it’s going to be quite hard to boil down just a few player types — but I’ll try my best. Hopefully you’ll be able to spot yourself, but don’t worry if you can’t — there are always exceptions!

As with my my other article on hardcore raiders, I’ll be utilising Bartle’s player type system to give more abstract classifications of each type. I’ll also be using David Kolb’s research (further studied by Peter Honey and Alfred Mumford) into ‘Learning Style‘ — the way in which certain people learn in different ways — either through theorycrafting, wiping, or a mix of the two! Due to the less specific nature of raiding guilds (almost anyone can be in a raiding guild) some of the classifications might be a little lacking.

Enough preamble — let’s get right into the kinds of players in raiding guilds!

The 4 player types found in raiding guilds

Raiding guilds, being made  up a much larger percentage of the player base, tend to contain a huge variety of gamers. Unlike hardcore guilds, raiding guilds can contain any kind of player. The actual playing of WoW raiding content is very easy — the hard bit is the logistics and continued, 5-raids-a-week effort.  Raiding guilds consist of what’s left after you remove everyone capable of raiding in a hardcore capacity, which means you’re not generally left with very good gamers! Luckily, you don’t need to excel to progress; you just need a loyal bunch of players, and some perseverance!

What are the 4 player types? Let’s start with the most despised:

The Visitor

I thought I would leap right in there with the most hated and reviled of all raiding player types: the player that’s only hanging around for a while. The player that thinks he’s way too good to be in your pokey, up-and-coming raiding guild — you’re merely a stepping stone for the Visitor, he’s on his way to the top baby!

  • Bartle Player Type: Opportunists, with a few Planners thrown in (the more intelligent ones). Maybe one or two Networkers (but they are rare, and would probably already be in a hardcore guild).
  • Kolb Learning Style: Being such a variety of types, it’s hard to pigeon-hole The Visitor into a learning style. In theory, they could be any of the hardcore raiding types, just waiting for their moment to come!

The Visitor is an odd ball. They are likely to be your best gamers, as they are looking to be ’spotted’ by top guilds; but at the same time, any investment you make into a Visitor is most likely going to be a waste (in the long run!) It’s not uncommon for a Visitor to constantly remind you that he’s only in the guild while he looks for a ‘better guild’ more suited to his awesome abilities. Visitors will sometimes be complete underachievers, knowing that their efforts feel wasted on a normal raiding guild.They are probably of the opinion that they can do more damage than the next player with one hand behind their back.

What To Avoid

Visitors are likely to be prima donnas — they want special treatment for being a cut above the rest of your guild. Sadly, you probably should give them special treatment. It really depends on how keen on progress you are — Visitors could provide a quick boost in progress, but then a drop in progress and morale when they ultimately leave. Visitors are likely to be the best damage dealers in your raid (much like the Killer in a hardcore raid) — but in the vast majority of cases, there’s a reason they’re still not in a hardcore guild. If you treat a Visitor with respect, and make sure they get the loot that’s rightfully theirs, they might just hang around! They might leave and rejoin a few times, but that’s just part of the ‘experience’ in a normal raiding guild.

The Loyal Soldier

These are the raiding guild’s equivalent of the Silent But Deadly hardcore guild member — your stalwart members that have been in the guild since the start, and won’t depart until the guild disbands. If you need someone to boost you through a low-level instance on an alt, the Loyal Soldier is the player most likely to help you;  if you need some kind of old reagent, they most likely have a stockpile on one of their many, many alts.

  • Bartle Player Type: Again, a large split between Scientists, Friends and Networkers — the implicit types. These are generally quiet, reclusive types that you will rarely notice causing a fuss in general chat.
  • Kolb Learning Style: Likely to be Divergers. They might not raid a lot, so they spend more time thinking about their raiding experience. Reading strategies might be very dull to them, though.

We are talking here about players that joined a guild back when they were low-level and running around The Barrens. Perhaps they are real life friends of the guild leader, or they have some other emotional tie to the guild — either way, they are likely only playing the game because of the guild. Raiding is probably a relatively new thing for them — they are likely to be incredibly experienced with ‘old world’ content and dungeoneering.

What To Avoid

While loyal, don’t expect Loyal Soldiers to be the best raiders. They are likely to be ’slow and steady’, preferring to try things a few times, and then digest what just happened. They don’t want to wipe and wipe for 4 hours — they would rather crack open a beer, have a laugh with their old friends, and try to kill something by the end of the raid.

The only real risk is that their gradual accumlation of gear and experience make these quite prized by hardcore guilds. If a Loyal Soldier suddenly has the plan to join a hardcore guild, there could be trouble. They will very rarely leave, but if they do it could be very bad for guild morale — and the huge loss of experience and gear is obviously detrimental too.

The Troll

First of all, apologies to our blue-and-green skinned friends the trolls (did they have a run-in with nuclear waste or something?) I am talking here about Trolls; internet trolls. These are the equivalent of the hardcore ‘Dramatic’ player type… but unfortunately they don’t have hardcore raiding to focus their attention on. Their excess energy inevitably leaks out as trolling. Forum trolling, general chat trolling, guild chat trolling — you name it, the Troll probably spends more time talking crap than anythinig else.

  • Bartle Player Type: Griefers and Politicians. Their time is probably equally spent between ganking lowbies and holding court in a major city, or gneeral chat.
  • Kolb Learning Style: Raiding is a bit of a joke for a Troll — the learning style is thus a bit hard to pin down.

Sadly (or happily, if you can keep them in check!) every guild has a few of these, with raiding guilds likely to have more than their fare share. Trolling is normally a sure sign of chronic underachieving. Chances are they were once a  failed hardcore raider and had to give up, perhaps due to not having time, or simply not being good enough. Some trolls are ‘home bred’ though — they are just the cocky, social types that treat WoW more as a big, shiny soap box than a video game.

What To Avoid

Raiding guilds don’t tend to have as stringent recruiting policies as hardcore raiding guilds, so inevitably a few Trolls will sneak into your ranks. In some cases though, they are disaffected Visitors or Loyal Soldiers — bored with the game, or upset with Blizzard for some reason. Trolls are likely to be return customers — coming and going, quitting and resubscribing. Trolls aren’t a happy bunch — you probably want to avoid keeping Trolls in your raid group, incase  their sadness spreads. They might be funny for a while, but eventually they’ll get on the nerves of the other members!

The Newbie

Making up the rest of a raiding guild’s ranks are the newbies. Undergeared and inexperienced, the Newbie is a lovely blank slate, tabula rasa, just ready to be scrawled all over by the guild leader, and anyone else in the guild that likes creating an impression.

  • Bartle Player Type: Let’s say their player type is as-yet undefined. They might have some tendencies, but Newbies, nowadays, are probably first-time MMORPG players, still discovering their likes and dislikes.
  • Kolb Learning Style: Could be any of the four… you’ll find out in time!

A Newbie is very much what you make of him or her. WoW is an incredibly easy game, so a Newbie could easily flourish into a beautiful young raider and almost certainly into a Loyal Soldier, given time.

What To Avoid

Newbies need guidance — lots of it! Obviously it’s very much a mixed bag; you might be nuturing a Troll or Visitor, but there’s no real way to tell at this early stage. You want to avoid bringing them into contact with Trolls or Visitors, lest the early seeds of destruction are planted. Encourage the guild to communicate well with Newbies — answer their questions, help them gear up. There’s a chance they will fly the nest when they grow up, but that’s a risk you’ll always have to take in raiding guilds.

The fate of the raiding guild

Unfortunately, as the intermediate step between casual and hardcore guilds, a raiding guild is likely to be treated as a stepping stone. It’s a sad fate for the guild leader and his Loyal Soldiers, but it’s something, as time goes by, that you will come to terms with. A new instance is released; you’ll lose players. Have a large argument with a player? He’ll leave. Other than Loyal Soldiers, raiding guilds do not have great player retention — the grass is always greener on the other side, remember?

So the key, then, to surviving as a raiding guild is to convert your players into Loyal Soldiers. I have seen some raiding guilds survive successfully since WoW’s release by keeping an active core of Loyal Soldiers and steadily subverting Newbies into the loyal and adoring fold.

How best then to go about making the most of your guild and its players?

  • Visitors will make up a sizable portion of your guild and must be looked after. If you are a new guild, there’s a chance your entire guild will be made of Visitors — if that’s the case, it’s the guild leader’s sole responsibility to convert these to Loyal Soldiers. In older guilds you should have a strong enough feeling of comraderie and loyalty that Visitors are either converted automatically, or they ultimately flee. Sadly, they are likely to be your best raiders — so if you wish to progress quickly, you are going to have to gear them up, and pray.
  • Loyal Soldiers might be either rare, or make up almost your entire guild. When the other 3 types have quit, this is what you’re left with — a slow and plodding core of loyal members. Loyal Soldiers don’t make the greatest raiders, but they do make good officers. They are ideal at converting Newbies into future Loyal Soldiers, and as such are perfectly suited to being class leaders, or recruitment officers.
  • Trolls are thankfully quite rare (because you’ve kicked them all, right?!) and merely serve as comic relief. While they’re on your side (and trolling other guilds/players) it can be great to keep 1 or 2 in the guild or raid. They are often quite smart, and won’t be awful at the game (they are quite experienced, don’t forget!) — they just find trolling more interesting than doing lots of damage, or healing properly. The moment they turn inwards and start trolling guild chat or festering discontent and spreading FUD… it’s time to cut your losses and remove them.
  • Ah, Newbies… Fresh like the morning, dewy grass. Unsullied and pure, a blank slate, just waiting for a charismatic leader or Loyal Soldier to come along and teach them some tricks. Newbies are the lifeblood of your raiding guild; they must be recruited regularly! Meet a nice, new player while in a 5-man dungeon? Recruit! As I said earlier, WoW is very easy, and almost anyone with half a brain can raid successfully — they just need to be taught how to raid and what their role is. An easy-going and understanding nature will help nuture these Newbies into loyal, life-long members of your guild. The risk with Newbies is that if you don’t get to them first, someone else might — a Troll, or a rival guild. There needs to be lots of hand-holding, like with a child!

Notes

Raiding guilds have an awful lot of caveats attached to them. Raiding guilds can be groups of real life friends, or they can be formed by a lot of spam in general chat. This wide gamut of roots means that your raiding guild might be made up of completely different types to the ones listed here. What I’ve tried to do is illustrate what a standard raiding guild might contain. A guild that’s levelled together, and started raiding, or perhaps a group of friends that have recruited a few more players to do some raiding content.

Raiding guilds, due to their wildly varying roots and nature, tend to be quite a ‘hands on’ experience to lead. While a hardcore guild is generally self-governed by players that all have the same purpose — to be number one! — a raiding guild isn’t quite so lucky. Raiding guilds will lose players to other raiding guilds, and they will lose a lot of experienced and geared Visitors to hardcore guilds.

The good news is — and really, it’s good news — in a raiding guild it’s the spirit and fun of the game that keeps people playing and not the progress! Your Loyal Soldiers aren’t going to leave you if you fail to kill a boss. Your Newbies won’t be any the wiser. Your Trolls will continue to laugh and bicker, no matter how far you progress.

If you lose a player, that’s generally a good thing. It means they didn’t want to be a part of your guild and community. Do you really want a player like that in your guild? Remember, WoW is easy — in a raiding guild, everyone is replaceable! Go and find someone nicer to replace them with!

If you have any questions about the issues or topics raised here, I’m more than happy to answer them. You can ask them in a comment, or email me using this form.

If you liked reading this, there is more to read about WoW, guilds and raiding in the archive!

I, for one, welcome my new libido overlord

For those of you that don’t watch enough Simpsons (and you’d be forgiven for stopping around Season 10!), or simply want the source of one my favourite phrases, take a look at this:

Right, with the derivation out of the way (I love etymology), I can now continue: my sex drive has re-emerged. Banished to a dark pit of deprived despair a couple of years ago he has finally reared his angry, chauvinistic head; and he’s eager to catch up on everything he’s missed — he wants to find out what’s been hap’nin in the world of coitus in specific, and penetration in general.

I think my re-kindled interest in sex has a lot to do with my current infatuation with 60s and 70s Motown and Disco music. It’s so sappy in places; love, sex, devotion, spiritual empathy: it’s all there in droves. I have no idea if they were really happy, but they sure paint a picture of an eternal, lush, golden summer. Listen to some Isley Brothers, or Diana Ross & The Supremes, and you’ll quickly know what I mean.

I guess the infinite energy pumped out from their their music, plus the affections (and the rather explicit situations my vivid imagination has recently put me in) of a certain cute girl were enough to stoke the proverbial fire of passion and lust.

I’m literally bubbling over with affection now. If you allow me a moment of crudeness, I simply can’t wait to stick it in something.

Perhaps more interesting than the return of my sex drive is the question that most red-blooded males are no doubt asking right around now: Where did your sex drive go?!

It’s a good question, one I think I can answer. Having once been the ‘5 times a day’ guy at university (my poor girlfriend — the morning-after walk into university was always funny), and recently ‘once every 6 months if I’m lucky’ I’ve seen both sides of the spectrum: Raging, unabated erections versus long, cold winters of discontent with nary a bulge to be seen.

Where did it all go wrong? Well, after my relationship at university I certainly needed a break. I like the company of others, but I certainly prefer spending time alone. I do tend to grow bored of all but the most interesting people (that’s a topic for another day), so it was nice to finally get away from university and spend some ‘quality time’ with myself. Obviously though, sitting on my own in my room or outside on the grass reading a book isn’t really conducive to meeting a girl and having wild, passionate sex.

Then there was the gaming. The long, never ending hours of gaming. From sunrise to sunset, gaming. I’m not sure if there’s a medical answer to this one, but I certainly felt less alive. For the longest time it was all about my ‘gaming essentials’ — my eyes, my hands, and my quick thinking — I’d all but forgotten about my meaty lovestick. And so it continued, for 18 months, until The American came back into my life.

I don’t want to re-hash the story too much (I kind of need to wait for my memoirs before I ‘dish the dirty’ on this one), but let’s just say that my senses were fully revitalised when she waltzed back onto the scene, into my arms, and then into my bed. During this time, I managed to play video games and maintain an erection — surely I’d just hit the motherlode?!

It wasn’t to be, though. As quickly as she had reappeared, she disappeared again. As did my throbbing purple-headed Indian. Poof. Like Leviathan sinking back into the deep, dark expanse of my sexless soul.

It was such a system shock, losing the girl that I’d chased for so long. That was about 18 months ago though and today I am happy to say it seems I’ve finally found the ability to create, flesh out and indulge in lustful thoughts again. Watch out, ladies!

Goodbye celibacy; hello sexual intimacy, how I missed thee.

Emotional avatars in virtual worlds

Apologies for the long-winded title; it’s actually quite hard to find a subject that gets right to the point. This isn’t about triggering a particular emotion in gamers — not directly, at least. It’s also not about how ‘emotional’ gaming can be — we already know that playing games can be an intense experience that can warrant a massive gamut of emotions.

This entry’s about your avatar — your character, the model that represents you — and the emotions that it can, or as the case may be, cannot display.

Emotions have long played a vital role in communication and human interaction. We smile and raise our shoulders a little when we’re happy; we frown and slump when we’re sad — these emotional keys are a form of communication in their own right: body language!

Beyond subtle muscle shifts we also have emotive reactions that we’re less aware of: we blush when we’re embarrassed or caught lying; we raise our voice in anger or petulance. Most importantly though are the muscles groups on our face: the flaring or contraction of our lips and eyes, the furrowing or raising of the brow — each of these actions, or reactions, are ‘programmed in’ genetically and almost impossible to alter. It’s these same minute movements that we’re (often unconsciously) reading in the face of whoever we’re talking to. It’s these tiny twitches in someone else’s face or body language that can trigger our own involuntary responses: that momentary curl of the lip might be all the indication you need to run away quickly.

This ‘hunt for emotion’ as we communicate with other people is so ingrained that online communication has always felt a little… distant. Internet veterans are cautious, aware that without body language their words can easily be misconstrued. Newbies often blunder, forgetting that no one can see the ironic smile on their face. There’s a reason emoticons :-) , *asterisks*, CAPSLOCK and _underscores_ exist: to convey emotion! It’s clunky and slow compared to body language or facial expressions but it’s the best that we have.

Why, twenty years after the first text-based world, are we still communicating with such basic tools? Some early games like LegendMUD had ways to inflect mood into your conversation through expansion of the verb sets (’say alts’) but since then… nothing. In graphical virtual worlds a couple of games have tried to incorporate moods (notably Star Wars: Galaxies and EverQuest2) but still they were still primarily low-tech text-only executions, toggles: /angry, /sad, /afraid, or parsing exclamations and queries.

Why are we still running around in virtual worlds with emotionless, gormless avatars? In single-player games it’s almost the state of the art, the bleeding edge! ‘More realistic than ever before!’ the developers cry. What makes the games more realistic? Interaction with the game world: physics and realistic NPCs, or in the case of virtual worlds, other player avatars. You only need to look at the success of LittleBigPlanet — a very simple platformer with oodles of delicious detail and bucket loads of charm and a very diverse emotion system.

For a market segment that generates almost all of its appeal (and revenue) from the immersive quality of virtual worlds it’s amazing that there isn’t yet a virtual world that has the power to model emotions through various facial expressions and body poses. You could even go one step further from the toggle system and parse complex emotions like sadness, apprehension and lust out of chat. Then there’s the character state itself: in battle your avatar would grimace upon being hit; a healer would smile upon saving a party member.

Are we simply being held back by World of Warcraft’s ancient graphics engine? Surely it’s time for realistic, immersive emotions in virtual worlds.

Further Reading

If one day you wake up and there is no blog post…

… it’s because I’m busy playing video games.

If, for some Godforsaken reason, you still don’t play video games, let me tell you something: Winter is gaming season. The summer blockbusters have been and gone. The warm, hazy friend-filled nights spent outdoors have dissipated with the first chills of September. Slowly but surely we retreat to our warm, cosy caves, fall to our sofas, plump our pillows and… turn on the TV! Autumn is when most big games and TV shows are released — no big surprise, considering that’s when the biggest, voluminous-backside-on-seat audience is available!

Now, historically this time of year wasn’t a problem — far from it! There used to only be 2 or 3 big games a year. I could stagger them and start one every few months. But now with the industry ballooning and game budgets growing to the size of feature films — because they are that profitable — there’s simply too many games. There used to be one big FPS a year, one or two RPGs, a sports simulator and… that would be it. There’d be other oddball games that could entertain you for a few hours, but nothing big. Some years you might not even play a single stand-out game!

That’s not the case nowadays though, and I suppose it never will be again. Just in September alone, I have the following games that I need to play through: Guitar Hero 5, Rockband: Beatles (well, I might give this one a miss…) AaaaaAAaaaAAAaaAAAAaAAAAA!!! (really a game), Murumasa and Batman: Arkham Asylum. That’s just on the PC and Xbox360. If I include the DS/Wii… well… you would probably never see me again. I’ve never been able to pull myself away from the Cake Mania series of games…

October’s even worse, but I won’t bore you with the specifics. All I’m trying to say is: if you’re the kind of person that keeps track of at least five TV shows a week (or four, if you’re a True Blood fan and you’ve just watched the finale — please don’t spam me with comments on how you want to have Cullen’s babies. Wait, that’s Twilight! Ahh, I can’t keep up…) — anyway… if you watch a lot of TV, perhaps you will now understand why it will almost feel like hard work being a games player this Autumn. Think about it: an average, big-budget game takes between 20 and 60 hours to finish. That’s the same length as a standard 24-part drama season on the short end, and three seasons on the long! And I have to play three games a month if I want to keep up with all of the releases this Autumn/Winter! That’s a minimum of 60 hours a month, or as much as 180 — or 8 solid days of gaming…

But the best thing? The caveat and saving grace? It doens’t even make me a nerd any more! Video games are now part of popular culture. They are as much a consumable commodity as movie DVDs or TV box sets. In fact, I laugh derisively at those people with LoveFilm or NetFlix subscriptions! HAH!

The point of this entry was actually to warn you that you may get an awful lot of games-related blog entries over the next few weeks and months. But that’s healthy. I’ve been ignoring the gamer side of me for much too long. And there are actually a lot of gamers that read this blog: so these months are for you, gentlemen (and lady).

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Incidentally, if you’re not a gamer, but you are interested in playing them, you should read my guide: A Beginner’s Guide to Gaming. It will walk you through from the very beginning (it doesn’t tell you how to hook up a console to your TV, but everything else!) Think of gaming as ‘interactive TV’, or ‘entertainment for the intellectual’, where you give a little of yourself to make it a much more interesting (and sometimes fulfilling!) experience.

There is a reason it’s the only growing segment of the media industry.

Immersion

Given the choice, almost all of us would take the red pill. Immersion, like mystery, is incredibly fascinating.Immersion is the act of being plunged, sometimes without us fully realising, into another place; another world. Be it via book, film, video game or any other form of media, our imagination lends itself readily, eagerly, to immersion in other worlds. It can be a very visceral experience, the new world plucking you from your present reality and sucking you through some kind of warping wormhole with a pop. Or it can be less obvious, the new world’s tendrils slowly creeping up and wrapping themselves around you until, before you know it, it feels like you’ve always been there — only you’re not quite sure how you got there.

And it’s healthy. Immersion is healthy. With immersion comes understanding and with that, eventually wisdom. When we’re immersed in a subject matter, be it vampires or the history of British monarchs (or the overlap of both!), we become dedicated to that cause. In reading a good book we often find ourselves identifying with a character and championing their thoughts and emotions. Hell, many people attribute entire shifts in viewpoint and way of life to books! The same can be said of films and video games too — if a book can be life-changing, so can a game!

‘Life-changing’ is the key phrase with immersion. When we enter into another person’s world — for that’s what we’re doing — we are assuming a new role, a new point of view; in essence, a new body. We glance around with the steady, fresh gaze of the newly birthed, curious and forever analysing. We’re actually granted a fresh set of senses which, depending on the story might vary in purpose or intensity — free, wild; sad, caged — but they are new! New, never-before-experienced senses! Just like that, the senses and experiences we carry with us in life can be dropped: prejudice, fear, pain, stress — gone. At least for a little while. Without leaving the library or even rolling out of bed we are able to live through a gamut of emotions and sensory experiences that might, were it not for immersion in a new world, go unused.

The problem, if there is one, is that that the virtual frontiers to which we are exposed are entirely governed by the author of the book, film or game. If the artist wants us to feel scared or fascinated or mystified, we will be. The author or director takes us on a journey, a tour of their imagination. We see and smell and hear their fears and torments, we feel their passions. We experience the joy, elation and pain of their first love, kiss and heart break.

It seems that, irrespective of how wild or terrifying or unreal a world is to us, we want to immerse ourselves. We want to be deeply involved. We want to be an important part of the world. We want, dare I say it, a world that can revolve around us — even if that world only exists in our own head, on loan from the creator and decorated by imagination for our own needs and wants.

You can be under your duvet with a good book and grinning like a fool or sweating and torturously scared — but entirely unable to put it down because that world — your world — would cease to exist, and you’re never quite ready for that to happen. And this is just single-player immersion! Some people aren’t content with being alone in these fleeting, imaginary worlds that disappear when we turn the last page or finish the film.  Just as sitting in your room reading a book or playing a game can get a little lonely: sometimes it’s better to stomp around a virtual, imaginary world with other immersed people in tow, with companions, with comrades… with friends!

And that is when you log into an Internet forum and find fellow Twilight fans. Or, if you have a penis, install World of Warcraft.

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More tomorrow on immersion for Thoughtful Tuesday!

If you’re reading this after midday, UK time, go and check out week 4 of ‘52 Weeks’ — it’s a good one.

Thoughtful Tuesday: Immersion in the real world

The crew of the Nebuchadnezzar in The Matrix (first film)[These 'thoughtful' posts are usually much more free-form and a-wandering than my other blog entries. You are more than welcome to jump in and finish a particular train of thought, or challenge something you think is false. This is as much about me getting my head around something as it is for you! You probably want to read yesterday's entry on 'Single-Player Immersion' before you read this.]

We know that our imagination is powerful — it is as powerful or more so than actual reality. Sure, it can’t physically take us places, but do people really claim that being scared by a horror film isn’t equivalent to being attacked by a knife-wielding maniac? (OK, don’t think about that one too much — just go with it!) And then there’s the matter of time-travel: our imagination can take us back in time! Through the media of books, films and games our infinitesimally short life-span can be expanded and extended to include different places and worlds from throughout history. Magical.

Why though must all of these virtual worlds exist outside the realm of reality? Can you imagine ‘losing yourself’ in the contemporary world — while reading the morning paper? No. You lose yourself while reading about the culture and creepy rites of Ancient Egypt. You readily find yourself escaping to alternate realities where vampires and undead exist, roaming and scheming under the cover of darkness. After that scene in The Matrix, did you stop to consider if it really is air that you’re breathing? I did.

Why can’t we be immersed in real life? Why can’t we attack and question our surroundings in real life with the same fervor?

A quick change of tack: yesterday, I mentioned how immersion can also occur to groups of people. The obvious examples here are table-top role-playing games (Dungeons & Dragons and the like), Internet forums and online games. This ‘multi-player shared reality’ is nearly always cooperative, towards some common goal. They take the same form as real-life teams and groups, only… they are virtual. Or rather, their sphere of influence is virtual (though their real-world impact can be quite significant too — some people get married in a virtual world,  and later in real life too).  The inhabitants of these shared, imagined illusions are avatars, projections of one’s self upon the fundament of a virtual world.

This won’t make a lot of sense if you’ve never been part of such a shared reality, but take my word for it: community and social bonds form a lot more readily in virtual spaces. It’s like… necessity throws people together, and somehow… it sticks. Not entirely without conflict, but generally these communities stick it out. This might be stretching it a little, but it’s a little like arranged marriages: you are thrown together, perhaps against your will, but for a variety of external reasons, you are compelled to try your best. Without other choices available, you are forced to survive and succeed (not a bad thing, really?) Those of us in the West look on in disgust at these teenagers being married off without their consent. We think our system is so much better. But their system does seem to work, no?

Anyway

My point is this: if you think you’ve been immersed in a book or film or game, it is nothing compared to group immersion. It is nothing compared to running around with other people that also think they’re vampires or piloting the same spaceship as you. It’s nothing compared to working together with hundreds or thousands of like-minded friends in an online virtual world.  By sharing the world with others, your imagination is being validated. By occupying the same world as someone else, it’s no longer ‘imaginary’ or ‘just in your head’, it’s actually — holy shit! — real.

FarmVille logo -- copyright Zynga Inc.!So what about FarmVille? It’s a primitive game, sure, but it is a virtual world; a world full of rosy-cheeked, benevolent farmers that spend half their time harvesting, and the other half helping out other farmers. The level of immersion (or ‘gameness?) is limited at the moment, but I wouldn’t be surprised if the ability to group up with other farmers appeared soon. And that then is only one step away from building a town in the middle of a clutch of farms… and then cities and counties and…

Why can’t we be as immersed in real life? What stops us from enacting our imagination in reality? Is it just merely fear of failure? Or… something else?

I’m looking for a real-world analogy here, and again I’m thinking of the New World, America. A bunch of individuals lumped together in a new, harsh environment where the only way out of trouble (and death!)  is teamwork. Are we simply ’stuck’ here in the mundanity of real life because there is no necessity to try any harder?

I am just trying to work out why it feels so damn good to form a group in an online game and work together towards a common goal. I wonder why we so rarely do it in real life. Why is it every man for himself in London, while we readily cooperate in virtual worlds?

Historically, were we more immersed? When it was harder to survive and teamwork was a necessity, did we have to become more involved? I wonder if we need something dramatic like another war to force us back into our own lives, and our own world.

Golden Oldie Number Three

I did mention something about highlighting old-and-neat blog posts, right? And then I stopped doing it. I blame video games. Delicious, winter-release video games. If you’ve ever played a roleplaying game of any kind — Dungeons and Dragons, Vampire: The Masquerade, Baldur’s Gate on the PC… you need to now play Dragon Age: Origins. Don’t ask questions on this one — it’s good. It’s probably the best (and last) single-player RPG of its kind, and it’s been a long time coming. It’s available for PC and consoles.

And with that geek-squeal out of the way (really, it’s that good) — this week’s Golden Oldie is…

Why LAN parties are awesome and clubbing is crap

Yes, thats actually a LAN party. Some 5,000 computers or so... crazy eh?

If you don’t know what a LAN party is, it’s defined in there. Why am I choosing that story in particular? Because next Friday I’m off to another LAN — and if you want to see my report/experiment from the previous LAN party, start with this blog entry, where I introduce Dr Sebastian House…

More pretty, autumnal photos to follow — either over the weekend, or on Tuesday.

All I want for Christmas… is Jew

OK, bear with me here… I have two really conflicting themes going on in my head right now.

The original plan was to discuss some of the great Christmas presents I’ve got over the years, and their importance or significance throughout my formative years.

But then… well, I went and shaved my beard into a Hitler moustache.

I like to think of it as a 'funky Hitler' moustache. Love the side-parting too.

So… a little bit of a dilemma, as you can imagine, me being a Jew and all. Then, to make things even more confusing, it was Hanukkah (the Jew-Christmassy thing) AND… I watched Inglourious Basterds last night.

It’s all a bit, you know, CONFUSING. I guess this is as close to a bona fide identity crisis as one can get — and not really the kind of internal conflict you want to go through, you know? I used to think I was about as far removed as possible from the Fuhrer… but then I wrote that manifesto for my galaxy-spanning empire last week… and now the moustache…

And you know the worst thing? THE MOUSTACHE LOOKS GOOD! What the… scheiße?

I have dimples that I didn’t even know about. I look about 10 years younger. It gives some filter-fed morsels to snack on when the munchies kick in around midnight. Seriously, what’s not to like?

Here's a bit of weird cross textuality -- Hitler + Churchill! Peace, man.

I don’t know why I’m doing the peace sign. It just… came to me…

Seriously, I keep looking in the mirror and smiling. Bursting out into random displays of cheerfulness. Wait, now I sound like the Hitler from The Producers

Oh, yeah, I kept the chin puff too, just in case people took offence to the ‘Hitler moustache’, I could pass it off as just some experiment gone wrong — I’ve been referring to it as the ‘funky Hitler’ on Facebook, but I don’t know if that name will stick. It probably will, knowing my luck.

Anyway

I should probably dedicate some of this post to actual Christmas-related stuff, huh. OK.

Notable Christmas presents from the past quarter-century

I might get the year wrong on some of these gifts, but I’m sure my mother will pop up and make any necessary corrections. She’s an elephant like that.

Age 6 — Christmas 1990

The present that changed it all: The Nintendo Entertainment System… and Turtles! The Teenage Mutant Ninja Turtles (or ‘hero’ in the UK, because ‘ninja’ was too violent, apparently) were the first crush/infatuation that I can recall having. It was exacerbated by the fact that my cousin’s dad knew the creator Kevin Eastman — we got given a lot of free stuff… toys, stuffed dolls, etc. It’s safe to say, when I finally got a NES (it had been out for five years!) and the Turtles game, that this was the beginning of something big.

I still have all four of the stuffed toys — Leonardo, Raphael, Michelangelo and Donatello — in my cupboard. I have a lot of stuffed toys in my cupboard actually… not many people know that. They’re probably worth quite a lot now.

Age 10 – Christmas 1994

I remember this one so, so fondly, perhaps more so than any other gift, including the mass of PCs that would follow in proceeding years: a chemistry set. This was back when ‘health and safety’ was much, much less of an issue — it didn’t really exist, thinking about it. Some of the phials had skulls on, but that was about as far as warnings went with these chemistry sets (I received a few of them over the years — I guess they were quite expensive as I only ever got them for Christmas or birthdays).

Now, I recall igniting many of these mixtures… but I have no idea how. I must’ve had some kind of Bunsen burner, but they need natural gas… which I’m sure I didn’t have a cannister of in my bedroom. But, anyway, there were many explosions and close-calls with concoctions-gone-wrong ending up in my eyes and nose and mouth and… well, those chemicals got everywhere. I think we famously got some nasty stuff in the eyes of my friend, and we thought he was going to lose his eye — but that was just my mum being dramatic. You can hardly see the scar now.

Blowing things up was a love of mine that would continue into my high school years. They had to evacuate my school on numerous occasions, all thanks to that chemistry kit I was given one fateful Christmas eve — thanks, mum.

Age 11 (and up) — Christmas 1995… and beyond!

Now we enter the Age of Computers. After the Nintendo, I didn’t actually have another games console until the N64 in 1998 (and I bought it with my own money!) — it was all personal computers. The first one was a monochrome Olivetti 8086, which I think was an Olivetti M24 but it might’ve been something more contemporary. I’d already played with a lot of the early IBM/Amstrad PCs at my dad’s workplace, so this was more… a continuance of my nascent and quickly-developing computer nerdiness. My parents have always encouraged my outreaches — I hope I can do the same for my progeny.

Around this time we also had a ZX Spectrum (via my adopted brother). I programmed that first, and then later the Olivetti and many, many Amstrads (QBASIC!) I played surprisingly few games on my early PCs — it was more exploration, investigation, taking-apart-and-putting-back-together-again. Educational!

I don’t recall getting anything else of note in the following years, other than more computers. Nowadays I just get socks. Back then, it wasn’t unusual to get both a computer for Christmas, and for my birthday five months later.

There was a BMX bike at one stage, but I never really got into that. There were a couple of Scalextric sets actually, which my mother will probably tell you inspired my love of cars — but I think it’s the other way around: I love cars, thus I loved Scalextric. I was never very good at driving those cars around the track, truth be told. But I still long to be a rally driver.

* * *

And now I go to photograph the Geminid meteor shower, so the next you’ll see of me is Tuesday morning! If my fingers haven’t frozen off!