Tag: online games

Apologies for the long-winded title; it’s actually quite hard to find a subject that gets right to the point. This isn’t about triggering a particular emotion in gamers — not directly, at least. It’s also not about how ‘emotional’ gaming can be — we already know that playing games can be an intense experience that can warrant a massive gamut of emotions. This entry’s about your avatar — your character, the model that represents you — and the emotions that…

I’ve talked about music before — musicals, really — but what I haven’t told you is that I, like most grown men, have dirty, dark secrets hidden away in my music collection. Secreted away, in places that even a competent government agency would struggle to find, I have music by artists such as William Shatner, Meatloaf and even, though I hesitate to admit this, Dashboard Confessional (that folder is hidden and encrypted, for obvious reasons…) If that wasn’t dank and…

The MMOG (Massively Multiplayer Online Games) market is an interesting one. Unlike most other forms of media, MMOGs are a service rather than a consumable product. A normal game has a very predictable life-cycle: development, launch, patching, possible expansions and finally product retirement. Most software follows the same pattern. You buy a game, or piece of software, you expect to get some use out of it, and ultimately expect to buy the next latest-and-greatest version of it in a few…