Tag: world of warcraft

Immersion is the act of being plunged, sometimes without us fully realising, into another place; another world. Be it via book, film, video game or any other form of media, our imagination lends itself readily, eagerly, to immersion in other worlds. It can be a very visceral experience, the new world plucking you from your present reality and sucking you through some kind of warping wormhole with a pop. Or it can be less obvious, the new world’s tendrils slowly…

I’m going to tell you a story that, a few years ago, would read like an urban legend. While it certainly isn’t a common occurrence today, three years ago this simply wouldn’t have happened. Unless you’re me. Three years ago this made me a God amongst my gamer friends. Three years ago, almost to the day, I made love to a beautiful woman while playing World of Warcraft. If you don’t want a basic intro on what World of Warcraft…

There is one common trait among all guilds, of every size and all descriptions: players quit. They can suffer burnout, or perhaps start a new job that prevents them from playing, but at the end of the day the result is the same: you’ve lost a member of the community, and perhaps the raid team too. In this article, I’ll try to explain the main cause of players quitting, and how to prevent it from happening in the first place…

The MMOG (Massively Multiplayer Online Games) market is an interesting one. Unlike most other forms of media, MMOGs are a service rather than a consumable product. A normal game has a very predictable life-cycle: development, launch, patching, possible expansions and finally product retirement. Most software follows the same pattern. You buy a game, or piece of software, you expect to get some use out of it, and ultimately expect to buy the next latest-and-greatest version of it in a few…

Time and time again I see driven and excited people come together as a guild or clan, progress well but ultimately fizzle out and die. Whether it’s because of loot drama or a tyrannical guild leader, the main thing stopping a guild from becoming successful is survival. As I’ve touched on before, World of Warcraft is an easy game. The thing holding you back from that elusive Server First is not player skills; it’s teamwork and logistics. Now, teamwork and…

Since the start of this series of ‘Life as a guild leader‘ articles I’ve received quite a variety of questions both here on the site and via email. With a little break from the norm, I’m going to answer these questions publically, so that hopefully everyone can learn from the trials and tribulations of other guild leaders. I’ve removed any incriminating and identifiable data so don’t worry, if you’re one of the people that sent me a question! I have…